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| Criterion | ![]() UX Research Usability Testing | ![]() Innovation SCAMPER | ![]() Innovation Contradiction Analysis | ![]() Innovation Design Sprint |
|---|---|---|---|---|
Purposedifferent | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | For an existing solution under pressure to change, the method deliberately opens space for systematic variants. It directs attention to rebuilding, combining, and repurposing rather than only new basic ideas. This produces concrete evolution paths for products, offerings, or workflows. | When a system should improve while another measure suffers as a result, the method makes the underlying conflict precisely formulable. It separates the desired effect from its side effect. This makes solutions possible that address the contradiction deliberately instead of half-heartedly. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. |
Complexitydifferent | Medium | Low | Medium | High |
Timedifferent | 1-2 h je Session | 30-60 min | 60-120 min | 4-5 Tage |
Participantsdifferent | Based on research question | 2-10 | 2-8 | 5-8 |
Formatdifferent | Workshop + async | Workshop | Workshop | Workshop |
Outputdifferent | Usability Issues, Severity List, Recommendations | SCAMPER Idea List, Concept Shortlist, Variation Notes | Contradiction Statement, Abstraction Notes, Solution Principles, Concept Ideas | Prototype, Test Findings, Decision Rationale |
Tagsno overlap | ValidationUXPrototype | BrainstormingIdeationCreativityReframingInnovation | ContradictionsInnovationProblem solving | Design sprintPrototypeValidationInnovation |



