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| Criterion | ![]() UX Research Usability Testing | ![]() Innovation Reverse Brainstorming | ![]() Innovation SCAMPER | ![]() Innovation Design Sprint |
|---|---|---|---|---|
Purposedifferent | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | For persistent errors or blockages, the method shifts the view to the opposite of the desired effect. It exposes the mechanics of failure and makes hidden causes easier to grasp. This makes improvement more concrete and the problem clearer. | For an existing solution under pressure to change, the method deliberately opens space for systematic variants. It directs attention to rebuilding, combining, and repurposing rather than only new basic ideas. This produces concrete evolution paths for products, offerings, or workflows. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. |
Complexitydifferent | Medium | Low | Low | High |
Timedifferent | 1-2 h je Session | 30-60 min | 30-60 min | 4-5 Tage |
Participantsdifferent | Based on research question | 3-12 | 2-10 | 5-8 |
Formatdifferent | Workshop + async | Workshop | Workshop | Workshop |
Outputdifferent | Usability Issues, Severity List, Recommendations | Reverse Ideas, Risk Themes, Solution Ideas | SCAMPER Idea List, Concept Shortlist, Variation Notes | Prototype, Test Findings, Decision Rationale |
Tagsno overlap | ValidationUXPrototype | BrainstormingIdeationCreativityRisk | BrainstormingIdeationCreativityReframingInnovation | Design sprintPrototypeValidationInnovation |



