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| Criterion | ![]() UX Research Usability Testing | ![]() Innovation Design Charrette | ![]() Innovation Design Sprint | ![]() Innovation SCAMPER |
|---|---|---|---|---|
Purposedifferent | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | In a tightly timed design process with many participants, the method pools several lines of thinking in a short time. It brings parallel design energy without letting the discussion tip into endless coordination. This quickly produces solid directions for architecture or space. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | For an existing solution under pressure to change, the method deliberately opens space for systematic variants. It directs attention to rebuilding, combining, and repurposing rather than only new basic ideas. This produces concrete evolution paths for products, offerings, or workflows. |
Complexitydifferent | Medium | Medium | High | Low |
Timedifferent | 1-2 h je Session | Halber Tag bis mehrere Tage | 4-5 Tage | 30-60 min |
Participantsdifferent | Based on research question | 10-50 | 5-8 | 2-10 |
Formatdifferent | Workshop + async | Workshop | Workshop | Workshop |
Outputdifferent | Usability Issues, Severity List, Recommendations | Sketches and Concepts, Consolidated Solution Sketch, Prioritized Direction | Prototype, Test Findings, Decision Rationale | SCAMPER Idea List, Concept Shortlist, Variation Notes |
Tagsno overlap | ValidationUXPrototype | BrainstormingWorkshopCollaborationIdeation | Design sprintPrototypeValidationInnovation | BrainstormingIdeationCreativityReframingInnovation |



