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| Criterion | ![]() UX Research Usability Testing | ![]() Innovation Design Charrette | ![]() Innovation Contradiction Analysis | ![]() Innovation SCAMPER |
|---|---|---|---|---|
Purposedifferent | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | In a tightly timed design process with many participants, the method pools several lines of thinking in a short time. It brings parallel design energy without letting the discussion tip into endless coordination. This quickly produces solid directions for architecture or space. | When a system should improve while another measure suffers as a result, the method makes the underlying conflict precisely formulable. It separates the desired effect from its side effect. This makes solutions possible that address the contradiction deliberately instead of half-heartedly. | For an existing solution under pressure to change, the method deliberately opens space for systematic variants. It directs attention to rebuilding, combining, and repurposing rather than only new basic ideas. This produces concrete evolution paths for products, offerings, or workflows. |
Complexitydifferent | Medium | Medium | Medium | Low |
Timedifferent | 1-2 h je Session | Halber Tag bis mehrere Tage | 60-120 min | 30-60 min |
Participantsdifferent | Based on research question | 10-50 | 2-8 | 2-10 |
Formatdifferent | Workshop + async | Workshop | Workshop | Workshop |
Outputdifferent | Usability Issues, Severity List, Recommendations | Sketches and Concepts, Consolidated Solution Sketch, Prioritized Direction | Contradiction Statement, Abstraction Notes, Solution Principles, Concept Ideas | SCAMPER Idea List, Concept Shortlist, Variation Notes |
Tagsno overlap | ValidationUXPrototype | BrainstormingWorkshopCollaborationIdeation | ContradictionsInnovationProblem solving | BrainstormingIdeationCreativityReframingInnovation |



