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| Criterion | ![]() UX Research Usability Testing | ![]() Decision Making Decision Matrix | ![]() Innovation Design Sprint | ![]() Product Strategy ICE Scoring |
|---|---|---|---|---|
Purposedifferent | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | When several options collide with several criteria, comparison quickly becomes subjective. A Decision Matrix makes the trade-off visible and brings weighting, criteria, and options into a shared logic. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | When ideas need sorting quickly, it condenses impact, confidence, and effort into one compact score. It connects customer value, product logic, and decision priorities. The result is captured as an ICE table and top-ideas list. |
Complexitydifferent | Medium | Medium | High | Low |
Timedifferent | 1-2 h je Session | 45-90 min | 4-5 Tage | 30-60 min |
Participantsdifferent | Based on research question | 2-8 | 5-8 | 2-8 |
Formatdifferent | Workshop + async | Workshop + async | Workshop | Workshop + async |
Outputdifferent | Usability Issues, Severity List, Recommendations | Decision Matrix, Scoring Rationale, Selected Option | Prototype, Test Findings, Decision Rationale | ICE Table, Top Idea List |
Tagsno overlap | ValidationUXPrototype | DecisionCriteriaScoringTradeoffs | Design sprintPrototypeValidationInnovation | PrioritizationScoringGrowthDecision |



