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Criterion
Paper illustration of a participant using a prototype while an observer takes notes beside a highlighted usability issue.
UX Research
Usability Testing
A/B Testing workspace showing the question, observations, and next decision.
Growth
A/B Testing
Paper illustration showing three sorted card stacks and an open question about a possible group.
UX Research
Card Sorting
Paper illustration for Smoke Test.
Product Discovery
Smoke Test
Purposedifferent
When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down.When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects.When content only makes sense internally and users can't find the structure again, card sorting exposes their mental order. Terms, groups, and naming are then aligned with the target group's expectations.When demand only needs to be roughly verified, it tests interest with minimal effort. It measures whether people would take a next step at all.
Complexitydifferent
MediumHighLowLow
Timedifferent
1-2 h je Session1-4 Wochen20-45 min1-5 Tage
Participantsdifferent
Based on research question1-6Based on research questionNutzertraffic
Formatdifferent
Workshop + asyncAsyncWorkshop + asyncAsync
Outputdifferent
Usability Issues, Severity List, RecommendationsExperiment results, Decision log, Learning summaryContent groups, Label set, IA hypothesesInterest Metrics, Conversion Signal, Learning Note
Tagsno overlap
ValidationUXPrototype
ExperimentsGrowthAnalyticsValidation
Information architectureNavigationStructure
ValidationExperimentsDemandGrowth
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