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| Criterion | ![]() Innovation TRIZ | ![]() Product Discovery Problem Interview | ![]() Product Discovery MVP Test Matrix | ![]() Product Discovery Learning Card |
|---|---|---|---|---|
Purposedifferent | For technical contradictions or trade-offs, the method looks for solutions that resolve opposing requirements at the same time. It translates limits into an explicit picture of conflict that becomes workable. This produces not just compromises but more elegant principles. | When the picture of the problem still needs to become solid, it asks about real situations and consequences. It separates genuine suffering from mere interest in a solution. | When several minimal variants compete to answer the same question, it makes comparing and choosing between them cleaner. It separates problem, assumption, solution, and evidence. The result is captured as a Test Matrix and a Test Plan. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitydifferent | High | Medium | Medium | Low |
Timedifferent | 1-4 h | 30-60 min je Interview | 45-75 min | 25-40 min |
Participantsdifferent | 2-8 | 5-12 Interviews | 2-8 | 1-5 |
Formatdifferent | Workshop + async | Workshop + async | Workshop | Workshop + async |
Outputdifferent | Contradiction Statement, Inventive Principles, Solution Concepts | Problem Evidence, Risk Notes, Customer Segments | Test Matrix, Test Plan | Learning Card with evidence and next action |
Tagsno overlap | InnovationProblem solvingContradictionsCreativity | DiscoveryInterviewsValidation | ExperimentsValidationDiscoveryOptions | ExperimentsValidationDiscoveryLearning |



