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| Criterion | ![]() Innovation TRIZ | ![]() Product Discovery Problem Interview | ![]() Innovation Design Thinking | ![]() Product Discovery Concierge MVP |
|---|---|---|---|---|
Purposedifferent | For technical contradictions or trade-offs, the method looks for solutions that resolve opposing requirements at the same time. It translates limits into an explicit picture of conflict that becomes workable. This produces not just compromises but more elegant principles. | When the picture of the problem still needs to become solid, it asks about real situations and consequences. It separates genuine suffering from mere interest in a solution. | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | When an idea can first fail or grow through genuine hands-on support, it relies on manual work instead of automation. It shows whether user value holds up even under manual execution. |
Complexitydifferent | High | Medium | High | Medium |
Timedifferent | 1-4 h | 30-60 min je Interview | 1 Tag bis mehrere Wochen | 1-4 Wochen |
Participantsdifferent | 2-8 | 5-12 Interviews | 4-10 | 3-10 Kunden |
Formatdifferent | Workshop + async | Workshop + async | Workshop | Workshop + async |
Outputdifferent | Contradiction Statement, Inventive Principles, Solution Concepts | Problem Evidence, Risk Notes, Customer Segments | Problem Statement, Prototype, Test Learnings | Concierge Learnings, Service Blueprint, MVP Risks |
Tagsno overlap | InnovationProblem solvingContradictionsCreativity | DiscoveryInterviewsValidation | InnovationPrototypeResearch | MVPValidationServiceDiscovery |



