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| Criterion | ![]() Innovation TRIZ | ![]() Product Discovery Problem Interview | ![]() Product Discovery Concierge MVP | ![]() Product Discovery Experiment Canvas |
|---|---|---|---|---|
Purposedifferent | For technical contradictions or trade-offs, the method looks for solutions that resolve opposing requirements at the same time. It translates limits into an explicit picture of conflict that becomes workable. This produces not just compromises but more elegant principles. | When the picture of the problem still needs to become solid, it asks about real situations and consequences. It separates genuine suffering from mere interest in a solution. | When an idea can first fail or grow through genuine hands-on support, it relies on manual work instead of automation. It shows whether user value holds up even under manual execution. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. |
Complexitydifferent | High | Medium | Medium | Low |
Timedifferent | 1-4 h | 30-60 min je Interview | 1-4 Wochen | 30-60 min |
Participantsdifferent | 2-8 | 5-12 Interviews | 3-10 Kunden | 1-5 |
Formatsame | Workshop + async | Workshop + async | Workshop + async | Workshop + async |
Outputdifferent | Contradiction Statement, Inventive Principles, Solution Concepts | Problem Evidence, Risk Notes, Customer Segments | Concierge Learnings, Service Blueprint, MVP Risks | Completed Experiment Canvas, Success Metric |
Tagsno overlap | InnovationProblem solvingContradictionsCreativity | DiscoveryInterviewsValidation | MVPValidationServiceDiscovery | ExperimentsValidationDiscoveryHypothesis |



