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| Criterion | ![]() Innovation TRIZ | ![]() DevOps Game Day | ![]() DevOps Blameless Postmortem | ![]() DevOps Incident Command |
|---|---|---|---|---|
Purposedifferent | For technical contradictions or trade-offs, the method looks for solutions that resolve opposing requirements at the same time. It translates limits into an explicit picture of conflict that becomes workable. This produces not just compromises but more elegant principles. | In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic. | After an incident with damage or a near miss, the method creates a sober field for learning without assigning blame. It directs attention to the course of events, conditions, and effective countermeasures. | During an acute incident with several people involved, the method creates a clear leadership and communication structure. It reduces chaos when fast coordination and clean situational awareness are both needed at once. |
Complexitydifferent | High | High | Medium | Medium |
Timedifferent | 1-4 h | Halber Tag | 30-90 min | As needed |
Participantsdifferent | 2-8 | 5-20 | 3-12 | 4-15 |
Formatdifferent | Workshop + async | Workshop | Workshop + async | Workshop + async |
Outputdifferent | Contradiction Statement, Inventive Principles, Solution Concepts | Simulation Notes, Gaps List, Updated Runbooks | Postmortem Doc, Action Items, Timeline | Incident Log, Action Tracker, Stakeholder Updates |
Tagsno overlap | InnovationProblem solvingContradictionsCreativity | ResilienceOperationsIncident | Site Reliability EngineeringIncidentLearningReliability | IncidentOperationsReliability |



