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| Criterion | ![]() Innovation TRIZ | ![]() Innovation Design Sprint | ![]() Product Discovery Concierge MVP | ![]() Product Discovery Wizard of Oz Test |
|---|---|---|---|---|
Purposedifferent | For technical contradictions or trade-offs, the method looks for solutions that resolve opposing requirements at the same time. It translates limits into an explicit picture of conflict that becomes workable. This produces not just compromises but more elegant principles. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | When an idea can first fail or grow through genuine hands-on support, it relies on manual work instead of automation. It shows whether user value holds up even under manual execution. | When a new experience would still be too expensive to automate for real, it simulates the outcome behind the scenes. It checks user reaction and value before the technology disappears. |
Complexitydifferent | High | High | Medium | High |
Timedifferent | 1-4 h | 4-5 Tage | 1-4 Wochen | 2-10 Tage |
Participantsdifferent | 2-8 | 5-8 | 3-10 Kunden | 5-20 Nutzer |
Formatdifferent | Workshop + async | Workshop | Workshop + async | Workshop + async |
Outputdifferent | Contradiction Statement, Inventive Principles, Solution Concepts | Prototype, Test Findings, Decision Rationale | Concierge Learnings, Service Blueprint, MVP Risks | Prototype Learnings, Manual Effort Notes, Risk List |
Tagsno overlap | InnovationProblem solvingContradictionsCreativity | Design sprintPrototypeValidationInnovation | MVPValidationServiceDiscovery | PrototypeValidationMVP |



