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| Criterion | ![]() Innovation TRIZ | ![]() UX Research Card Sorting | ![]() Innovation Brainstorming |
|---|---|---|---|
Purposedifferent | For technical contradictions or trade-offs, the method looks for solutions that resolve opposing requirements at the same time. It translates limits into an explicit picture of conflict that becomes workable. This produces not just compromises but more elegant principles. | When content only makes sense internally and users can't find the structure again, card sorting exposes their mental order. Terms, groups, and naming are then aligned with the target group's expectations. | When a team faces an open question with many obvious directions, the method first creates breadth instead of premature commitment. It separates idea flow from evaluation and makes lines of thought visible, creating a pool for selection and further development. |
Complexitydifferent | High | Low | Low |
Timedifferent | 1-4 h | 20-45 min | 30-60 min |
Participantsdifferent | 2-8 | Based on research question | 4-12 |
Formatdifferent | Workshop + async | Workshop + async | Workshop |
Outputdifferent | Contradiction Statement, Inventive Principles, Solution Concepts | Content groups, Label set, IA hypotheses | Idea pool, Theme clusters, Shortlist |
Tagsno overlap | InnovationProblem solvingContradictionsCreativity | Information architectureNavigationStructure | BrainstormingIdeationCreativityWorkshopDivergence |
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