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Criterion
Paper illustration of a branching category tree with a highlighted search path and possible dead ends.
UX Research
Tree Testing
Paper illustration of two people facing each other, speech bubbles and an open interview notebook.
UX Research
User Interviews
Affinity Diagramming
UX Research
Affinity Diagramming
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
Purposedifferent
When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination.When teams derive needs only from assumptions and real motives are missing, user interviews give direct access to behavior and meaning. Conversations from the target group's everyday life make patterns, tensions, and open questions solidly visible.When research notes, feedback, or observations sit unconnected side by side, affinity diagramming sorts the raw material into solid themes. Many individual points turn into patterns that make decisions and opportunities clearer.When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.
Complexitydifferent
MediumLowLowLow
Timedifferent
1-2 Tage30–60 min per interview45–90 min1-2 Tage
Participantsdifferent
Based on research question1 participant per interview3-1010-30
Formatdifferent
AsyncWorkshop + asyncWorkshopAsync
Outputdifferent
Findability Metrics, Path Analysis, Revised IAInterview Notes, Themes, Insight SummaryTheme clusters, Insight statements, Opportunity areasClick Heatmap, Success Rate, Design Recommendations
Tagsno overlap
Information architectureNavigationFindability
QualitativeResearchCustomerDiscovery
SynthesisQualitativeRoot cause
UXNavigationFindabilityValidation
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