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Criterion
Paper illustration of a branching category tree with a highlighted search path and possible dead ends.
UX Research
Tree Testing
Paper illustration of a participant using a prototype while an observer takes notes beside a highlighted usability issue.
UX Research
Usability Testing
A/B Testing workspace showing the question, observations, and next decision.
Growth
A/B Testing
Paper illustration showing three sorted card stacks and an open question about a possible group.
UX Research
Card Sorting
Purposedifferent
When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination.When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down.When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects.When content only makes sense internally and users can't find the structure again, card sorting exposes their mental order. Terms, groups, and naming are then aligned with the target group's expectations.
Complexitydifferent
MediumMediumHighLow
Timedifferent
1-2 Tage1-2 h je Session1-4 Wochen20-45 min
Participantsdifferent
Based on research questionBased on research question1-6Based on research question
Formatdifferent
AsyncWorkshop + asyncAsyncWorkshop + async
Outputdifferent
Findability Metrics, Path Analysis, Revised IAUsability Issues, Severity List, RecommendationsExperiment results, Decision log, Learning summaryContent groups, Label set, IA hypotheses
Tagsno overlap
Information architectureNavigationFindability
ValidationUXPrototype
ExperimentsGrowthAnalyticsValidation
Information architectureNavigationStructure
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