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| Criterion | ![]() UX Research Tree Testing | ![]() Innovation TRIZ | ![]() Innovation Design Sprint | ![]() UX Research First-click Testing |
|---|---|---|---|---|
Purposedifferent | When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination. | For technical contradictions or trade-offs, the method looks for solutions that resolve opposing requirements at the same time. It translates limits into an explicit picture of conflict that becomes workable. This produces not just compromises but more elegant principles. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. |
Complexitydifferent | Medium | High | High | Low |
Timedifferent | 1-2 Tage | 1-4 h | 4-5 Tage | 1-2 Tage |
Participantsdifferent | Based on research question | 2-8 | 5-8 | 10-30 |
Formatdifferent | Async | Workshop + async | Workshop | Async |
Outputdifferent | Findability Metrics, Path Analysis, Revised IA | Contradiction Statement, Inventive Principles, Solution Concepts | Prototype, Test Findings, Decision Rationale | Click Heatmap, Success Rate, Design Recommendations |
Tagsno overlap | Information architectureNavigationFindability | InnovationProblem solvingContradictionsCreativity | Design sprintPrototypeValidationInnovation | UXNavigationFindabilityValidation |



