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| Criterion | ![]() UX Research Tree Testing | ![]() Decision Making OODA Loop | ![]() UX Research Card Sorting | ![]() Product Strategy DIBB |
|---|---|---|---|---|
Purposedifferent | When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination. | In dynamic situations, decisions become outdated faster than they can be prepared. The OODA Loop holds observing, orienting, deciding, and acting together as a recurring rhythm so reaction does not slide into inertia. | When content only makes sense internally and users can't find the structure again, card sorting exposes their mental order. Terms, groups, and naming are then aligned with the target group's expectations. | DIBB helps clarify target groups, value, goals, and priorities by making the logic behind a decision explicit. It captures results as a DIBB document, belief list, bet list, and learning report. |
Complexitydifferent | Medium | Medium | Low | Low |
Timedifferent | 1-2 Tage | 15-60 min je Zyklus | 20-45 min | 1-2 h |
Participantsdifferent | Based on research question | 1-8 | Based on research question | 2-8 |
Formatdifferent | Async | Workshop + async | Workshop + async | Workshop + async |
Outputdifferent | Findability Metrics, Path Analysis, Revised IA | Situation Assessment, Decision Loop, Action Updates | Content groups, Label set, IA hypotheses | DIBB document, Belief list, Bet list, Learning report |
Tagsno overlap | Information architectureNavigationFindability | DecisionChangeLearningStrategy | Information architectureNavigationStructure | StrategyDecisionAssumptionsHypothesis |



