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| Criterion | ![]() UX Research Tree Testing | ![]() Product Discovery Kano Model | ![]() UX Research Card Sorting | ![]() UX Design Customer Journey Canvas |
|---|---|---|---|---|
Purposedifferent | When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination. | When features need to be distinguished by their effect on satisfaction, it makes expectations and surprises comparable. It separates basic needs, performance contribution, and delight. | When content only makes sense internally and users can't find the structure again, card sorting exposes their mental order. Terms, groups, and naming are then aligned with the target group's expectations. | When a journey needs to be understood across several phases, it arranges experience, touchpoints, and opportunities into one picture. It makes gaps and friction along the user path clear. |
Complexitydifferent | Medium | Medium | Low | Medium |
Timedifferent | 1-2 Tage | 1-2 Tage | 20-45 min | 1-3 h |
Participantsdifferent | Based on research question | 10-50 | Based on research question | 3-10 |
Formatdifferent | Async | Workshop + async | Workshop + async | Workshop |
Outputdifferent | Findability Metrics, Path Analysis, Revised IA | Kano Matrix, Feature Classes, Priority Themes | Content groups, Label set, IA hypotheses | Customer Journey Canvas, Pain Points, Experience Opportunities |
Tagsno overlap | Information architectureNavigationFindability | SatisfactionPrioritizationCustomer | Information architectureNavigationStructure | JourneyCustomerService designCanvas |



