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| Criterion | ![]() UX Research Tree Testing | ![]() Product Strategy Impact Mapping | ![]() Innovation Design Thinking | ![]() UX Research Card Sorting |
|---|---|---|---|---|
Purposedifferent | When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination. | When a goal needs to be connected to several possible paths, it shows chains of impact instead of feature lists. It connects business goal, behavior change, and measures. | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | When content only makes sense internally and users can't find the structure again, card sorting exposes their mental order. Terms, groups, and naming are then aligned with the target group's expectations. |
Complexitydifferent | Medium | Medium | High | Low |
Timedifferent | 1-2 Tage | 45-90 min | 1 Tag bis mehrere Wochen | 20-45 min |
Participantsdifferent | Based on research question | 3-8 | 4-10 | Based on research question |
Formatdifferent | Async | Workshop | Workshop | Workshop + async |
Outputdifferent | Findability Metrics, Path Analysis, Revised IA | Impact Map, Outcome Hypotheses, Delivery Options | Problem Statement, Prototype, Test Learnings | Content groups, Label set, IA hypotheses |
Tagsno overlap | Information architectureNavigationFindability | OutcomesStrategyBehaviorPlanning | InnovationPrototypeResearch | Information architectureNavigationStructure |



