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| Criterion | ![]() UX Research Tree Testing | ![]() UX Research First-click Testing | ![]() Innovation Rolestorming | ![]() Innovation Round Robin Brainstorming |
|---|---|---|---|---|
Purposedifferent | When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination. | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | When a search for ideas stalls, switching roles helps people step outside their own perspective and activate new logics of action. The method reduces habit because contributions arise from a different stance. This brings unfamiliar, often fitting solution approaches into play. | With unevenly distributed speaking time, the method brings every person into the contribution one after another. It prevents early voices from setting the direction while still producing a shared idea space. This makes participation plannable and the team's diversity visible. |
Complexitydifferent | Medium | Low | Low | Low |
Timedifferent | 1-2 Tage | 1-2 Tage | 30-60 min | 20-45 min |
Participantsdifferent | Based on research question | 10-30 | 3-12 | 4-10 |
Formatdifferent | Async | Async | Workshop | Workshop |
Outputdifferent | Findability Metrics, Path Analysis, Revised IA | Click Heatmap, Success Rate, Design Recommendations | Rollenkarten, Ideenpool pro Rolle, Konsolidierte Shortlist | Idea List, Cluster, Shortlist |
Tagsno overlap | Information architectureNavigationFindability | UXNavigationFindabilityValidation | BrainstormingIdeationCreativity | BrainstormingIdeationFacilitationInclusionCreativity |



