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| Criterion | ![]() UX Research Tree Testing | ![]() Product Strategy DIBB | ![]() Decision Making OODA Loop | ![]() UX Research Card Sorting |
|---|---|---|---|---|
Purposedifferent | When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination. | DIBB helps clarify target groups, value, goals, and priorities by making the logic behind a decision explicit. It captures results as a DIBB document, belief list, bet list, and learning report. | In dynamic situations, decisions become outdated faster than they can be prepared. The OODA Loop holds observing, orienting, deciding, and acting together as a recurring rhythm so reaction does not slide into inertia. | When content only makes sense internally and users can't find the structure again, card sorting exposes their mental order. Terms, groups, and naming are then aligned with the target group's expectations. |
Complexitydifferent | Medium | Low | Medium | Low |
Timedifferent | 1-2 Tage | 1-2 h | 15-60 min je Zyklus | 20-45 min |
Participantsdifferent | Based on research question | 2-8 | 1-8 | Based on research question |
Formatdifferent | Async | Workshop + async | Workshop + async | Workshop + async |
Outputdifferent | Findability Metrics, Path Analysis, Revised IA | DIBB document, Belief list, Bet list, Learning report | Situation Assessment, Decision Loop, Action Updates | Content groups, Label set, IA hypotheses |
Tagsno overlap | Information architectureNavigationFindability | StrategyDecisionAssumptionsHypothesis | DecisionChangeLearningStrategy | Information architectureNavigationStructure |



