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| Criterion | ![]() UX Research Tree Testing | ![]() Innovation Design Sprint | ![]() Innovation Contradiction Analysis | ![]() UX Research Card Sorting |
|---|---|---|---|---|
Purposedifferent | When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | When a system should improve while another measure suffers as a result, the method makes the underlying conflict precisely formulable. It separates the desired effect from its side effect. This makes solutions possible that address the contradiction deliberately instead of half-heartedly. | When content only makes sense internally and users can't find the structure again, card sorting exposes their mental order. Terms, groups, and naming are then aligned with the target group's expectations. |
Complexitydifferent | Medium | High | Medium | Low |
Timedifferent | 1-2 Tage | 4-5 Tage | 60-120 min | 20-45 min |
Participantsdifferent | Based on research question | 5-8 | 2-8 | Based on research question |
Formatdifferent | Async | Workshop | Workshop | Workshop + async |
Outputdifferent | Findability Metrics, Path Analysis, Revised IA | Prototype, Test Findings, Decision Rationale | Contradiction Statement, Abstraction Notes, Solution Principles, Concept Ideas | Content groups, Label set, IA hypotheses |
Tagsno overlap | Information architectureNavigationFindability | Design sprintPrototypeValidationInnovation | ContradictionsInnovationProblem solving | Information architectureNavigationStructure |



