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| Criterion | ![]() UX Research Tree Testing | ![]() Innovation Contradiction Analysis | ![]() Innovation Design Sprint | ![]() Innovation TRIZ |
|---|---|---|---|---|
Purposedifferent | When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination. | When a system should improve while another measure suffers as a result, the method makes the underlying conflict precisely formulable. It separates the desired effect from its side effect. This makes solutions possible that address the contradiction deliberately instead of half-heartedly. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | For technical contradictions or trade-offs, the method looks for solutions that resolve opposing requirements at the same time. It translates limits into an explicit picture of conflict that becomes workable. This produces not just compromises but more elegant principles. |
Complexitydifferent | Medium | Medium | High | High |
Timedifferent | 1-2 Tage | 60-120 min | 4-5 Tage | 1-4 h |
Participantsdifferent | Based on research question | 2-8 | 5-8 | 2-8 |
Formatdifferent | Async | Workshop | Workshop | Workshop + async |
Outputdifferent | Findability Metrics, Path Analysis, Revised IA | Contradiction Statement, Abstraction Notes, Solution Principles, Concept Ideas | Prototype, Test Findings, Decision Rationale | Contradiction Statement, Inventive Principles, Solution Concepts |
Tagsno overlap | Information architectureNavigationFindability | ContradictionsInnovationProblem solving | Design sprintPrototypeValidationInnovation | InnovationProblem solvingContradictionsCreativity |



