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| Criterion | ![]() UX Research Tree Testing | ![]() UX Research Card Sorting | ![]() Product Discovery Experiment Canvas | ![]() UX Research First-click Testing |
|---|---|---|---|---|
Purposedifferent | When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination. | When content only makes sense internally and users can't find the structure again, card sorting exposes their mental order. Terms, groups, and naming are then aligned with the target group's expectations. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. |
Complexitydifferent | Medium | Low | Low | Low |
Timedifferent | 1-2 Tage | 20-45 min | 30-60 min | 1-2 Tage |
Participantsdifferent | Based on research question | Based on research question | 1-5 | 10-30 |
Formatdifferent | Async | Workshop + async | Workshop + async | Async |
Outputdifferent | Findability Metrics, Path Analysis, Revised IA | Content groups, Label set, IA hypotheses | Completed Experiment Canvas, Success Metric | Click Heatmap, Success Rate, Design Recommendations |
Tagsno overlap | Information architectureNavigationFindability | Information architectureNavigationStructure | ExperimentsValidationDiscoveryHypothesis | UXNavigationFindabilityValidation |



