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| Criterion | ![]() UX Research Tree Testing | ![]() UX Research Card Sorting | ![]() Facilitation Decision Jam | ![]() UX Research First-click Testing |
|---|---|---|---|---|
Purposedifferent | When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination. | When content only makes sense internally and users can't find the structure again, card sorting exposes their mental order. Terms, groups, and naming are then aligned with the target group's expectations. | When a decision is stuck, Decision Jam loosens the knot through structured separation of problem, idea, and selection. The format creates movement without jumping prematurely at the first seemingly elegant answer. | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. |
Complexitydifferent | Medium | Low | Low | Low |
Timedifferent | 1-2 Tage | 20-45 min | 60-90 min | 1-2 Tage |
Participantsdifferent | Based on research question | Based on research question | 4-10 | 10-30 |
Formatdifferent | Async | Workshop + async | Workshop | Async |
Outputdifferent | Findability Metrics, Path Analysis, Revised IA | Content groups, Label set, IA hypotheses | Problem Cluster, Prioritized Challenge, Experiment | Click Heatmap, Success Rate, Design Recommendations |
Tagsno overlap | Information architectureNavigationFindability | Information architectureNavigationStructure | FacilitationDecisionProblem solvingWorkshop | UXNavigationFindabilityValidation |



