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| Criterion | ![]() UX Research Tree Testing | ![]() UX Research Card Sorting | ![]() Innovation Crazy 8s | ![]() UX Research First-click Testing |
|---|---|---|---|---|
Purposedifferent | When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination. | When content only makes sense internally and users can't find the structure again, card sorting exposes their mental order. Terms, groups, and naming are then aligned with the target group's expectations. | With only a few minutes available and a still-fuzzy solution search, the method forces a wide range of variants. It produces fast sketches before the first idea can settle in, making different directions directly comparable and open to further development. | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. |
Complexitydifferent | Medium | Low | Low | Low |
Timedifferent | 1-2 Tage | 20-45 min | 8-15 min | 1-2 Tage |
Participantsdifferent | Based on research question | Based on research question | 1-10 | 10-30 |
Formatdifferent | Async | Workshop + async | Workshop | Async |
Outputdifferent | Findability Metrics, Path Analysis, Revised IA | Content groups, Label set, IA hypotheses | Sketch Set, Idea Shortlist, Direction Options | Click Heatmap, Success Rate, Design Recommendations |
Tagsno overlap | Information architectureNavigationFindability | Information architectureNavigationStructure | BrainstormingSketchingSpeedDivergenceDesign sprint | UXNavigationFindabilityValidation |



