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| Criterion | ![]() Agile Three Amigos | ![]() Agile Specification by Example | ![]() Innovation TRIZ | ![]() Agile Example Mapping |
|---|---|---|---|---|
Purposedifferent | When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process. | When business rules need to become precise, it ties language, example, and test together. It sorts work by value, risk, and delivery ability. The result is captured as an Example Table and Acceptance Tests. | For technical contradictions or trade-offs, the method looks for solutions that resolve opposing requirements at the same time. It translates limits into an explicit picture of conflict that becomes workable. This produces not just compromises but more elegant principles. | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. |
Complexitydifferent | Low | Medium | High | Low |
Timedifferent | 15-30 min | 60-90 min pro Feature | 1-4 h | 30-60 min |
Participantsdifferent | 3 | 3-6 | 2-8 | 3-7 |
Formatdifferent | Workshop + async | Workshop | Workshop + async | Workshop |
Outputdifferent | Clarified Story, Test Examples, Open Questions | Example Table, Acceptance Tests | Contradiction Statement, Inventive Principles, Solution Concepts | Example Map, Acceptance Criteria, Open Questions |
Tagsno overlap | CollaborationBehavior-Driven DevelopmentQualityRefinement | AgileRequirementsExamplesBehavior-Driven Development | InnovationProblem solvingContradictionsCreativity | Behavior-Driven DevelopmentRequirementsExamplesRefinement |



