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| Criterion | ![]() Agile Three Amigos | ![]() Agile Example Mapping | ![]() Innovation TRIZ | ![]() Agile Acceptance Criteria Workshop |
|---|---|---|---|---|
Purposedifferent | When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process. | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. | For technical contradictions or trade-offs, the method looks for solutions that resolve opposing requirements at the same time. It translates limits into an explicit picture of conflict that becomes workable. This produces not just compromises but more elegant principles. | When a story needs clear checkpoints before implementation, it sharpens expectation and scope together. It sorts work by value, risk, and delivery ability. The result is captured as Acceptance Criteria and a Story Update. |
Complexitydifferent | Low | Low | High | Low |
Timedifferent | 15-30 min | 30-60 min | 1-4 h | 20-40 min pro Story |
Participantsdifferent | 3 | 3-7 | 2-8 | 3-6 |
Formatdifferent | Workshop + async | Workshop | Workshop + async | Workshop |
Outputdifferent | Clarified Story, Test Examples, Open Questions | Example Map, Acceptance Criteria, Open Questions | Contradiction Statement, Inventive Principles, Solution Concepts | Acceptance Criteria, Story Update |
Tagsno overlap | CollaborationBehavior-Driven DevelopmentQualityRefinement | Behavior-Driven DevelopmentRequirementsExamplesRefinement | InnovationProblem solvingContradictionsCreativity | AgileRequirementsRefinementBehavior-Driven Development |



