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Criterion
Three Amigos method illustration showing its working structure
Agile
Three Amigos
Empathy Mapping
UX Research
Empathy Mapping
Paper illustration of a yellow story card, blue rule cards, green example cards and a red question card on a light workspace.
Agile
Example Mapping
Affinity Diagramming
UX Research
Affinity Diagramming
Purposedifferent
When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process.When a lot is assumed about a target group but little is seen jointly, empathy mapping makes knowledge and gaps directly comparable. The picture also shows which assumptions hold up and where evidence is missing.When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound.When research notes, feedback, or observations sit unconnected side by side, affinity diagramming sorts the raw material into solid themes. Many individual points turn into patterns that make decisions and opportunities clearer.
Complexitysame
LowLowLowLow
Timedifferent
15-30 min30–60 min30-60 min45–90 min
Participantsdifferent
34-83-73-10
Formatdifferent
Workshop + asyncWorkshopWorkshopWorkshop
Outputdifferent
Clarified Story, Test Examples, Open QuestionsEmpathy Map, Assumptions List, Research GapsExample Map, Acceptance Criteria, Open QuestionsTheme clusters, Insight statements, Opportunity areas
Tagsno overlap
CollaborationBehavior-Driven DevelopmentQualityRefinement
SynthesisQualitativeWorkshop
Behavior-Driven DevelopmentRequirementsExamplesRefinement
SynthesisQualitativeRoot cause
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