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| Criterion | ![]() Agile Three Amigos | ![]() Product Discovery Context Canvas | ![]() Innovation Brainstorming | ![]() Agile Example Mapping |
|---|---|---|---|---|
Purposedifferent | When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process. | When an environment of users, systems, and constraints is hard to grasp, it puts the context compactly on the table. It creates a clear reading of influence, boundary, and dependency. | When a team faces an open question with many obvious directions, the method first creates breadth instead of premature commitment. It separates idea flow from evaluation and makes lines of thought visible, creating a pool for selection and further development. | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. |
Complexitysame | Low | Low | Low | Low |
Timedifferent | 15-30 min | 45-90 min | 30-60 min | 30-60 min |
Participantsdifferent | 3 | 3-10 | 4-12 | 3-7 |
Formatdifferent | Workshop + async | Workshop | Workshop | Workshop |
Outputdifferent | Clarified Story, Test Examples, Open Questions | Context canvas, Open questions, Shared context notes | Idea pool, Theme clusters, Shortlist | Example Map, Acceptance Criteria, Open Questions |
Tagsno overlap | CollaborationBehavior-Driven DevelopmentQualityRefinement | ContextFramingRequirementsCanvas | BrainstormingIdeationCreativityWorkshopDivergence | Behavior-Driven DevelopmentRequirementsExamplesRefinement |



