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| Criterion | ![]() Agile Three Amigos | ![]() UX Research Affinity Diagramming | ![]() Agile Example Mapping | ![]() UX Research Empathy Mapping |
|---|---|---|---|---|
Purposedifferent | When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process. | When research notes, feedback, or observations sit unconnected side by side, affinity diagramming sorts the raw material into solid themes. Many individual points turn into patterns that make decisions and opportunities clearer. | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. | When a lot is assumed about a target group but little is seen jointly, empathy mapping makes knowledge and gaps directly comparable. The picture also shows which assumptions hold up and where evidence is missing. |
Complexitysame | Low | Low | Low | Low |
Timedifferent | 15-30 min | 45–90 min | 30-60 min | 30–60 min |
Participantsdifferent | 3 | 3-10 | 3-7 | 4-8 |
Formatdifferent | Workshop + async | Workshop | Workshop | Workshop |
Outputdifferent | Clarified Story, Test Examples, Open Questions | Theme clusters, Insight statements, Opportunity areas | Example Map, Acceptance Criteria, Open Questions | Empathy Map, Assumptions List, Research Gaps |
Tagsno overlap | CollaborationBehavior-Driven DevelopmentQualityRefinement | SynthesisQualitativeRoot cause | Behavior-Driven DevelopmentRequirementsExamplesRefinement | SynthesisQualitativeWorkshop |



