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| Criterion | ![]() Knowledge Modeling Teach-back | ![]() Delivery Shape Up | ![]() Agile Mad Sad Glad | ![]() Facilitation Delegation Poker |
|---|---|---|---|---|
Purposedifferent | Teach-back checks whether an explanation actually got through to the other person. The method makes misunderstandings visible early and strengthens shared understanding in advisory and learning situations. | Shape Up helps clarify scope, sequence, and delivery flow. It makes work boundaries and decisions explicit and captures results as pitches, bet-table decisions, and hill charts. | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. | When decisions get stuck between leadership and team, Delegation Poker clarifies the desired scope of autonomy. It shows how much decision-making latitude a role should actually get in practice. |
Complexitydifferent | Low | Medium | Low | Low |
Timedifferent | 5-20 min | 6 Wochen Cycle + 2 Wochen Cool-Down | 30-60 min | 45-90 min |
Participantsdifferent | 2-8 | 2-4 pro Pitch | 3-10 | 3-10 |
Formatdifferent | Workshop + async | Workshop + async | Workshop | Workshop |
Outputdifferent | Understanding Check, Clarification Notes, Learning Gaps | Pitches, Bet-table decisions, Hill charts, Cooldown outcomes | Emotion Board, Themes, Action Items | Delegation Board, Decision Boundaries, Role Agreements |
Tagsno overlap | LearningUnderstandingCommunication | PlanningDeliveryAutonomy | RetrospectiveTeamReflection | AutonomyRolesTeam |



