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| Criterion | ![]() Agile Specification by Example | ![]() UX Research Empathy Mapping | ![]() Agile Three Amigos | ![]() UX Research Affinity Diagramming |
|---|---|---|---|---|
Purposedifferent | When business rules need to become precise, it ties language, example, and test together. It sorts work by value, risk, and delivery ability. The result is captured as an Example Table and Acceptance Tests. | When a lot is assumed about a target group but little is seen jointly, empathy mapping makes knowledge and gaps directly comparable. The picture also shows which assumptions hold up and where evidence is missing. | When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process. | When research notes, feedback, or observations sit unconnected side by side, affinity diagramming sorts the raw material into solid themes. Many individual points turn into patterns that make decisions and opportunities clearer. |
Complexitydifferent | Medium | Low | Low | Low |
Timedifferent | 60-90 min pro Feature | 30–60 min | 15-30 min | 45–90 min |
Participantsdifferent | 3-6 | 4-8 | 3 | 3-10 |
Formatdifferent | Workshop | Workshop | Workshop + async | Workshop |
Outputdifferent | Example Table, Acceptance Tests | Empathy Map, Assumptions List, Research Gaps | Clarified Story, Test Examples, Open Questions | Theme clusters, Insight statements, Opportunity areas |
Tagsno overlap | AgileRequirementsExamplesBehavior-Driven Development | SynthesisQualitativeWorkshop | CollaborationBehavior-Driven DevelopmentQualityRefinement | SynthesisQualitativeRoot cause |



