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| Criterion | ![]() Agile Specification by Example | ![]() UX Research Affinity Diagramming | ![]() Product Discovery Dual-Track Agile | ![]() UX Research User Interviews |
|---|---|---|---|---|
Purposedifferent | When business rules need to become precise, it ties language, example, and test together. It sorts work by value, risk, and delivery ability. The result is captured as an Example Table and Acceptance Tests. | When research notes, feedback, or observations sit unconnected side by side, affinity diagramming sorts the raw material into solid themes. Many individual points turn into patterns that make decisions and opportunities clearer. | When uncertainty and delivery run in parallel, it separates learning work from implementation while keeping both connected. It prevents unvalidated ideas from falling directly into the delivery stream. | When teams derive needs only from assumptions and real motives are missing, user interviews give direct access to behavior and meaning. Conversations from the target group's everyday life make patterns, tensions, and open questions solidly visible. |
Complexitydifferent | Medium | Low | Medium | Low |
Timedifferent | 60-90 min pro Feature | 45–90 min | Laufend, Wochen bis Monate | 30–60 min per interview |
Participantsdifferent | 3-6 | 3-10 | 4-10 | 1 participant per interview |
Formatdifferent | Workshop | Workshop | Workshop + async | Workshop + async |
Outputdifferent | Example Table, Acceptance Tests | Theme clusters, Insight statements, Opportunity areas | Discovery Backlog, Delivery Backlog, Experiment-Ergebnisse, Validierte Stories | Interview Notes, Themes, Insight Summary |
Tagsno overlap | AgileRequirementsExamplesBehavior-Driven Development | SynthesisQualitativeRoot cause | AgileDiscoveryDelivery | QualitativeResearchCustomerDiscovery |



