View methods side by side.
Choose up to four methods. Add them using the search and share the comparison by copying its link.
| Criterion | ![]() Delivery Shape Up | ![]() Knowledge Modeling Feynman Technique | ![]() Agile 4Ls Retrospective | ![]() Facilitation Delegation Poker |
|---|---|---|---|---|
Purposedifferent | Shape Up helps clarify scope, sequence, and delivery flow. It makes work boundaries and decisions explicit and captures results as pitches, bet-table decisions, and hill charts. | The Feynman Technique checks understanding by explaining a topic so that it stays easy for others to understand. It makes knowledge gaps visible before they become costly in everyday work. | When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time. | When decisions get stuck between leadership and team, Delegation Poker clarifies the desired scope of autonomy. It shows how much decision-making latitude a role should actually get in practice. |
Complexitydifferent | Medium | Low | Low | Low |
Timedifferent | 6 Wochen Cycle + 2 Wochen Cool-Down | 20-60 min | 45–75 min | 45-90 min |
Participantsdifferent | 2-4 pro Pitch | 1 | Team members involved | 3-10 |
Formatdifferent | Workshop + async | Async | Workshop | Workshop |
Outputdifferent | Pitches, Bet-table decisions, Hill charts, Cooldown outcomes | Plain-language Explanation, Knowledge Gaps, Study Notes | 4Ls Board, Learning Themes, Improvement Actions | Delegation Board, Decision Boundaries, Role Agreements |
Tagsno overlap | PlanningDeliveryAutonomy | LearningKnowledgeUnderstanding | RetrospectiveLearningReflectionTeam | AutonomyRolesTeam |



