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| Criterion | ![]() Product Discovery Problem Interview | ![]() Innovation TRIZ | ![]() Product Discovery MVP Test Matrix | ![]() Product Discovery Learning Card |
|---|---|---|---|---|
Purposedifferent | When the picture of the problem still needs to become solid, it asks about real situations and consequences. It separates genuine suffering from mere interest in a solution. | For technical contradictions or trade-offs, the method looks for solutions that resolve opposing requirements at the same time. It translates limits into an explicit picture of conflict that becomes workable. This produces not just compromises but more elegant principles. | When several minimal variants compete to answer the same question, it makes comparing and choosing between them cleaner. It separates problem, assumption, solution, and evidence. The result is captured as a Test Matrix and a Test Plan. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitydifferent | Medium | High | Medium | Low |
Timedifferent | 30-60 min je Interview | 1-4 h | 45-75 min | 25-40 min |
Participantsdifferent | 5-12 Interviews | 2-8 | 2-8 | 1-5 |
Formatdifferent | Workshop + async | Workshop + async | Workshop | Workshop + async |
Outputdifferent | Problem Evidence, Risk Notes, Customer Segments | Contradiction Statement, Inventive Principles, Solution Concepts | Test Matrix, Test Plan | Learning Card with evidence and next action |
Tagsno overlap | DiscoveryInterviewsValidation | InnovationProblem solvingContradictionsCreativity | ExperimentsValidationDiscoveryOptions | ExperimentsValidationDiscoveryLearning |



