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| Criterion | ![]() Product Discovery Problem Interview | ![]() Innovation TRIZ | ![]() Product Discovery Fake Door Test | ![]() Product Discovery Experiment Canvas |
|---|---|---|---|---|
Purposedifferent | When the picture of the problem still needs to become solid, it asks about real situations and consequences. It separates genuine suffering from mere interest in a solution. | For technical contradictions or trade-offs, the method looks for solutions that resolve opposing requirements at the same time. It translates limits into an explicit picture of conflict that becomes workable. This produces not just compromises but more elegant principles. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. |
Complexitydifferent | Medium | High | Medium | Low |
Timedifferent | 30-60 min je Interview | 1-4 h | 1-5 Tage | 30-60 min |
Participantsdifferent | 5-12 Interviews | 2-8 | Nutzertraffic | 1-5 |
Formatdifferent | Workshop + async | Workshop + async | Async | Workshop + async |
Outputdifferent | Problem Evidence, Risk Notes, Customer Segments | Contradiction Statement, Inventive Principles, Solution Concepts | Click Data, Interest Signal, Learning Decision | Completed Experiment Canvas, Success Metric |
Tagsno overlap | DiscoveryInterviewsValidation | InnovationProblem solvingContradictionsCreativity | ValidationExperimentsDemandDiscovery | ExperimentsValidationDiscoveryHypothesis |



