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| Criterion | ![]() Product Discovery Problem Interview | ![]() Product Discovery Concierge MVP | ![]() Innovation TRIZ | ![]() Innovation Design Sprint |
|---|---|---|---|---|
Purposedifferent | When the picture of the problem still needs to become solid, it asks about real situations and consequences. It separates genuine suffering from mere interest in a solution. | When an idea can first fail or grow through genuine hands-on support, it relies on manual work instead of automation. It shows whether user value holds up even under manual execution. | For technical contradictions or trade-offs, the method looks for solutions that resolve opposing requirements at the same time. It translates limits into an explicit picture of conflict that becomes workable. This produces not just compromises but more elegant principles. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. |
Complexitydifferent | Medium | Medium | High | High |
Timedifferent | 30-60 min je Interview | 1-4 Wochen | 1-4 h | 4-5 Tage |
Participantsdifferent | 5-12 Interviews | 3-10 Kunden | 2-8 | 5-8 |
Formatdifferent | Workshop + async | Workshop + async | Workshop + async | Workshop |
Outputdifferent | Problem Evidence, Risk Notes, Customer Segments | Concierge Learnings, Service Blueprint, MVP Risks | Contradiction Statement, Inventive Principles, Solution Concepts | Prototype, Test Findings, Decision Rationale |
Tagsno overlap | DiscoveryInterviewsValidation | MVPValidationServiceDiscovery | InnovationProblem solvingContradictionsCreativity | Design sprintPrototypeValidationInnovation |



