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| Criterion | ![]() Operations PDCA Cycle | ![]() Innovation Design Charrette | ![]() UX Design Design Studio | ![]() Innovation Brainstorming |
|---|---|---|---|---|
Purposedifferent | For an improvement that still has to prove itself in everyday work, the method runs it through small learning loops. It connects planning, checking, and standardization into a repeatable learning mode. | In a tightly timed design process with many participants, the method pools several lines of thinking in a short time. It brings parallel design energy without letting the discussion tip into endless coordination. This quickly produces solid directions for architecture or space. | When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates. | When a team faces an open question with many obvious directions, the method first creates breadth instead of premature commitment. It separates idea flow from evaluation and makes lines of thought visible, creating a pool for selection and further development. |
Complexitydifferent | Low | Medium | Medium | Low |
Timedifferent | 1 h bis mehrere Wochen | Halber Tag bis mehrere Tage | 1-3 h | 30-60 min |
Participantsdifferent | 1-8 | 10-50 | 3-8 | 4-12 |
Formatdifferent | Workshop + async | Workshop | Workshop | Workshop |
Outputdifferent | PDCA Log, Experiment Plan, Learning Outcome, Standard Change | Sketches and Concepts, Consolidated Solution Sketch, Prioritized Direction | Sketches, Concept Directions, Design Decisions | Idea pool, Theme clusters, Shortlist |
Tagsno overlap | Continuous improvementLeanExperiments | BrainstormingWorkshopCollaborationIdeation | SketchingCollaborationIdeation | BrainstormingIdeationCreativityWorkshopDivergence |



