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| Criterion | ![]() Product Discovery Outcome-Driven Innovation | ![]() Innovation Design Thinking | ![]() Product Discovery Fake Door Test | ![]() Innovation Design Sprint |
|---|---|---|---|---|
Purposedifferent | Outcome-Driven Innovation clarifies customer problems, solution opportunities, and evidence. It separates jobs, desired outcomes, importance, satisfaction, and opportunity, and captures results as desired outcome statements, an opportunity landscape, and segments by underserved needs. | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. |
Complexitydifferent | High | High | Medium | High |
Timedifferent | Mehrere Wochen | 1 Tag bis mehrere Wochen | 1-5 Tage | 4-5 Tage |
Participantsdifferent | 2-6 researchers plus sample | 4-10 | Nutzertraffic | 5-8 |
Formatdifferent | Workshop + async | Workshop | Async | Workshop |
Outputdifferent | Desired outcome statements, Opportunity landscape, Segmentation by underserved needs, Innovation hypotheses | Problem Statement, Prototype, Test Learnings | Click Data, Interest Signal, Learning Decision | Prototype, Test Findings, Decision Rationale |
Tagsno overlap | OutcomesInnovationResearchQuantitative | InnovationPrototypeResearch | ValidationExperimentsDemandDiscovery | Design sprintPrototypeValidationInnovation |



