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| Criterion | ![]() UX Design Lean UX Canvas | ![]() UX Research Affinity Diagramming | ![]() Product Discovery Fake Door Test | ![]() Product Discovery Learning Card |
|---|---|---|---|---|
Purposedifferent | The Lean UX Canvas helps clarify user behavior, touchpoints, and concept decisions. It makes assumptions and desired outcomes visible and captures the result as a completed canvas, hypothesis list, and first experiment. | When research notes, feedback, or observations sit unconnected side by side, affinity diagramming sorts the raw material into solid themes. Many individual points turn into patterns that make decisions and opportunities clearer. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitydifferent | Medium | Low | Medium | Low |
Timedifferent | 2-3 h | 45–90 min | 1-5 Tage | 25-40 min |
Participantsdifferent | 3-8 | 3-10 | Nutzertraffic | 1-5 |
Formatdifferent | Workshop + async | Workshop | Async | Workshop + async |
Outputdifferent | Completed Lean UX Canvas, Hypothesis list, First experiment | Theme clusters, Insight statements, Opportunity areas | Click Data, Interest Signal, Learning Decision | Learning Card with evidence and next action |
Tagsno overlap | CanvasHypothesisOutcomesDiscovery | SynthesisQualitativeRoot cause | ValidationExperimentsDemandDiscovery | ExperimentsValidationDiscoveryLearning |



