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| Criterion | ![]() Product Discovery Kano Model | ![]() UX Research Empathy Mapping | ![]() UX Research User Interviews | ![]() UX Research Affinity Diagramming |
|---|---|---|---|---|
Purposedifferent | When features need to be distinguished by their effect on satisfaction, it makes expectations and surprises comparable. It separates basic needs, performance contribution, and delight. | When a lot is assumed about a target group but little is seen jointly, empathy mapping makes knowledge and gaps directly comparable. The picture also shows which assumptions hold up and where evidence is missing. | When teams derive needs only from assumptions and real motives are missing, user interviews give direct access to behavior and meaning. Conversations from the target group's everyday life make patterns, tensions, and open questions solidly visible. | When research notes, feedback, or observations sit unconnected side by side, affinity diagramming sorts the raw material into solid themes. Many individual points turn into patterns that make decisions and opportunities clearer. |
Complexitydifferent | Medium | Low | Low | Low |
Timedifferent | 1-2 Tage | 30–60 min | 30–60 min per interview | 45–90 min |
Participantsdifferent | 10-50 | 4-8 | 1 participant per interview | 3-10 |
Formatdifferent | Workshop + async | Workshop | Workshop + async | Workshop |
Outputdifferent | Kano Matrix, Feature Classes, Priority Themes | Empathy Map, Assumptions List, Research Gaps | Interview Notes, Themes, Insight Summary | Theme clusters, Insight statements, Opportunity areas |
Tagsno overlap | SatisfactionPrioritizationCustomer | SynthesisQualitativeWorkshop | QualitativeResearchCustomerDiscovery | SynthesisQualitativeRoot cause |



