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| Criterion | ![]() Product Discovery Kano Model | ![]() UX Research Empathy Mapping | ![]() Innovation Design Charrette | ![]() UX Research Affinity Diagramming |
|---|---|---|---|---|
Purposedifferent | When features need to be distinguished by their effect on satisfaction, it makes expectations and surprises comparable. It separates basic needs, performance contribution, and delight. | When a lot is assumed about a target group but little is seen jointly, empathy mapping makes knowledge and gaps directly comparable. The picture also shows which assumptions hold up and where evidence is missing. | In a tightly timed design process with many participants, the method pools several lines of thinking in a short time. It brings parallel design energy without letting the discussion tip into endless coordination. This quickly produces solid directions for architecture or space. | When research notes, feedback, or observations sit unconnected side by side, affinity diagramming sorts the raw material into solid themes. Many individual points turn into patterns that make decisions and opportunities clearer. |
Complexitydifferent | Medium | Low | Medium | Low |
Timedifferent | 1-2 Tage | 30–60 min | Halber Tag bis mehrere Tage | 45–90 min |
Participantsdifferent | 10-50 | 4-8 | 10-50 | 3-10 |
Formatdifferent | Workshop + async | Workshop | Workshop | Workshop |
Outputdifferent | Kano Matrix, Feature Classes, Priority Themes | Empathy Map, Assumptions List, Research Gaps | Sketches and Concepts, Consolidated Solution Sketch, Prioritized Direction | Theme clusters, Insight statements, Opportunity areas |
Tagsno overlap | SatisfactionPrioritizationCustomer | SynthesisQualitativeWorkshop | BrainstormingWorkshopCollaborationIdeation | SynthesisQualitativeRoot cause |



