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| Criterion | ![]() DevOps Incident Command | ![]() Operations Visual Management | ![]() DevOps Blameless Postmortem | ![]() DevOps Game Day |
|---|---|---|---|---|
Purposedifferent | During an acute incident with several people involved, the method creates a clear leadership and communication structure. It reduces chaos when fast coordination and clean situational awareness are both needed at once. | With high tempo and many parallel topics, the method makes status, deviations, and priorities visible at a glance. It reduces search effort and prevents what matters from getting lost in daily work. | After an incident with damage or a near miss, the method creates a sober field for learning without assigning blame. It directs attention to the course of events, conditions, and effective countermeasures. | In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic. |
Complexitydifferent | Medium | Low | Medium | High |
Timedifferent | As needed | Ongoing | 30-90 min | Halber Tag |
Participantsdifferent | 4-15 | 1-20 | 3-12 | 5-20 |
Formatdifferent | Workshop + async | Workshop + async | Workshop + async | Workshop |
Outputdifferent | Incident Log, Action Tracker, Stakeholder Updates | Visual Board, Status Indicators, Exception Cues | Postmortem Doc, Action Items, Timeline | Simulation Notes, Gaps List, Updated Runbooks |
Tagsno overlap | IncidentOperationsReliability | SignalsOperationsVisual management | Site Reliability EngineeringIncidentLearningReliability | ResilienceOperationsIncident |



