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Criterion
Paper illustration for Ideal Days.
Agile
Ideal Days
Paper illustration for Story Points.
Agile
Story Points
Paper illustration for Bottleneck Analysis.
Operations
Bottleneck Analysis
Paper illustration for Planning Poker.
Agile
Planning Poker
Purposedifferent
When effort needs to be thought of as real working time, it offers a simple common denominator for comparison. It sorts work by value, risk, and delivery ability. The result is captured as Ideal Day Estimates, Assumption Notes, and Capacity Caveats.When teams want to rate complexity rather than hours, it creates a shared, relative scale. It sorts work by value, risk, and delivery ability. The result is captured as Point Estimates, Reference Stories, and Velocity Data.For a flow that backs up at one point, the method looks for the capacity limit with the greatest leverage. It explains why extra effort elsewhere barely improves throughput.When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions.
Complexitydifferent
LowMediumMediumLow
Timedifferent
15-60 minlaufend, 1-5 min je Item1-3 h2-5 min je Item
Participantsdifferent
2-93-93-83-9
Formatsame
Workshop + asyncWorkshop + asyncWorkshop + asyncWorkshop + async
Outputdifferent
Ideal Day Estimates, Assumption Notes, Capacity CaveatsPoint Estimates, Reference Stories, Velocity DataBottleneck Map, Flow Metrics, Improvement Options, Follow-up MeasuresRelative Estimates, Assumption Notes, Split Candidates
Tagsno overlap
EstimationEffortAgile
EstimationAgileMeasurement
FlowMeasurementConstraints
EstimationAgileRelative sizingTeam
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