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| Criterion | ![]() Growth Hooked Model | ![]() Innovation Brainstorming | ![]() Facilitation Consensus Workshop | ![]() Innovation Design Charrette |
|---|---|---|---|---|
Purposedifferent | The Hooked Model helps clarify engagement loops, user behavior, and experiments. It makes repeat behavior measurable and captures the result as a hooked loop, trigger map, and reward design. | When a team faces an open question with many obvious directions, the method first creates breadth instead of premature commitment. It separates idea flow from evaluation and makes lines of thought visible, creating a pool for selection and further development. | When a group needs a solid decision without outvoting individual factions, a Consensus Workshop creates a negotiable common ground. It makes agreement, reservations, and open tensions discussable at the same time. | In a tightly timed design process with many participants, the method pools several lines of thinking in a short time. It brings parallel design energy without letting the discussion tip into endless coordination. This quickly produces solid directions for architecture or space. |
Complexitydifferent | Medium | Low | Medium | Medium |
Timedifferent | Multiple workshops over several weeks | 30-60 min | 1-3 h | Halber Tag bis mehrere Tage |
Participantsdifferent | 2-8 | 4-12 | 5-30 | 10-50 |
Formatdifferent | Workshop + async | Workshop | Workshop | Workshop |
Outputdifferent | Hooked loop, Trigger map, Reward design, Ethics check | Idea pool, Theme clusters, Shortlist | Consensus Clusters, Theme Titles, Priority Areas | Sketches and Concepts, Consolidated Solution Sketch, Prioritized Direction |
Tagsno overlap | GrowthBehaviorRetention | BrainstormingIdeationCreativityWorkshopDivergence | FacilitationConsensusWorkshopAlignment | BrainstormingWorkshopCollaborationIdeation |



