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Criterion
Game Day workspace showing the question, observations, and next decision.
DevOps
Game Day
Visual Management workspace showing the question, observations, and next decision.
Operations
Visual Management
Paper illustration of a team retrospective with three separate Start, Stop, and Continue areas and a shared action list.
Agile
Start Stop Continue
A structured reflection surfaces what was liked, learned, lacked, and longed for. It is a conversation format and does not validate actions automatically.
Agile
4Ls Retrospective
Purposedifferent
In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic.With high tempo and many parallel topics, the method makes status, deviations, and priorities visible at a glance. It reduces search effort and prevents what matters from getting lost in daily work.When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood.When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time.
Complexitydifferent
HighLowLowLow
Timedifferent
Halber TagOngoing30-60 min45–75 min
Participantsdifferent
5-201-203-12Team members involved
Formatdifferent
WorkshopWorkshop + asyncWorkshopWorkshop
Outputdifferent
Simulation Notes, Gaps List, Updated RunbooksVisual Board, Status Indicators, Exception CuesStart Stop Continue Board, Improvement Actions4Ls Board, Learning Themes, Improvement Actions
Tagsno overlap
ResilienceOperationsIncident
SignalsOperationsVisual management
RetrospectiveImprovementTeamReflection
RetrospectiveLearningReflectionTeam
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