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| Criterion | ![]() DevOps Game Day | ![]() Innovation Design Charrette | ![]() Innovation Reverse Brainstorming | ![]() Innovation Round Robin Brainstorming |
|---|---|---|---|---|
Purposedifferent | In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic. | In a tightly timed design process with many participants, the method pools several lines of thinking in a short time. It brings parallel design energy without letting the discussion tip into endless coordination. This quickly produces solid directions for architecture or space. | For persistent errors or blockages, the method shifts the view to the opposite of the desired effect. It exposes the mechanics of failure and makes hidden causes easier to grasp. This makes improvement more concrete and the problem clearer. | With unevenly distributed speaking time, the method brings every person into the contribution one after another. It prevents early voices from setting the direction while still producing a shared idea space. This makes participation plannable and the team's diversity visible. |
Complexitydifferent | High | Medium | Low | Low |
Timedifferent | Halber Tag | Halber Tag bis mehrere Tage | 30-60 min | 20-45 min |
Participantsdifferent | 5-20 | 10-50 | 3-12 | 4-10 |
Formatsame | Workshop | Workshop | Workshop | Workshop |
Outputdifferent | Simulation Notes, Gaps List, Updated Runbooks | Sketches and Concepts, Consolidated Solution Sketch, Prioritized Direction | Reverse Ideas, Risk Themes, Solution Ideas | Idea List, Cluster, Shortlist |
Tagsno overlap | ResilienceOperationsIncident | BrainstormingWorkshopCollaborationIdeation | BrainstormingIdeationCreativityRisk | BrainstormingIdeationFacilitationInclusionCreativity |



