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| Criterion | ![]() DevOps Game Day | ![]() Innovation Design Charrette | ![]() DevOps Blameless Postmortem | ![]() Innovation Brainstorming |
|---|---|---|---|---|
Purposedifferent | In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic. | In a tightly timed design process with many participants, the method pools several lines of thinking in a short time. It brings parallel design energy without letting the discussion tip into endless coordination. This quickly produces solid directions for architecture or space. | After an incident with damage or a near miss, the method creates a sober field for learning without assigning blame. It directs attention to the course of events, conditions, and effective countermeasures. | When a team faces an open question with many obvious directions, the method first creates breadth instead of premature commitment. It separates idea flow from evaluation and makes lines of thought visible, creating a pool for selection and further development. |
Complexitydifferent | High | Medium | Medium | Low |
Timedifferent | Halber Tag | Halber Tag bis mehrere Tage | 30-90 min | 30-60 min |
Participantsdifferent | 5-20 | 10-50 | 3-12 | 4-12 |
Formatdifferent | Workshop | Workshop | Workshop + async | Workshop |
Outputdifferent | Simulation Notes, Gaps List, Updated Runbooks | Sketches and Concepts, Consolidated Solution Sketch, Prioritized Direction | Postmortem Doc, Action Items, Timeline | Idea pool, Theme clusters, Shortlist |
Tagsno overlap | ResilienceOperationsIncident | BrainstormingWorkshopCollaborationIdeation | Site Reliability EngineeringIncidentLearningReliability | BrainstormingIdeationCreativityWorkshopDivergence |



