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| Criterion | ![]() Operations Fishbone Diagram | ![]() Product Discovery Hypothesis Prioritization Canvas | ![]() Product Discovery Opportunity Solution Tree | ![]() UX Design Lean UX Canvas |
|---|---|---|---|---|
Purposedifferent | When a problem has several possible contributing factors, the method sorts causes by cause areas. It prevents an initial hunch from blocking the view of other plausible drivers. | When many hypotheses compete for attention, it brings order to their learning sequence and importance. It separates problem, assumption, solution, and evidence. The result is captured as a prioritization canvas and a hypothesis backlog. | When discovery keeps swinging between goals, ideas, and learning loops, it creates clear steering logic. It connects the desired outcome, opportunities, and experiments into a legible structure. | The Lean UX Canvas helps clarify user behavior, touchpoints, and concept decisions. It makes assumptions and desired outcomes visible and captures the result as a completed canvas, hypothesis list, and first experiment. |
Complexitydifferent | Low | Medium | Medium | Medium |
Timedifferent | 30-60 min | 60-90 min | 1-2 h Setup, laufend | 2-3 h |
Participantsdifferent | 2-8 | 3-8 | 2-6 | 3-8 |
Formatdifferent | Workshop | Workshop | Workshop + async | Workshop + async |
Outputdifferent | Fishbone Diagram, Cause Categories, Investigation Backlog | Prioritization Canvas, Hypothesis Backlog | Opportunity Solution Tree, Experiment Backlog, Learning Log | Completed Lean UX Canvas, Hypothesis list, First experiment |
Tagsno overlap | Root causeQualityOperations | ExperimentsPrioritizationDiscoveryHypothesis | DiscoveryOutcomesExperimentsOpportunity | CanvasHypothesisOutcomesDiscovery |



