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Criterion
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
Paper illustration of two people facing each other, speech bubbles and an open interview notebook.
UX Research
User Interviews
Affinity Diagramming
UX Research
Affinity Diagramming
Paper illustration of Experiment Canvas with a method-specific labelled workspace.
Product Discovery
Experiment Canvas
Purposedifferent
When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.When teams derive needs only from assumptions and real motives are missing, user interviews give direct access to behavior and meaning. Conversations from the target group's everyday life make patterns, tensions, and open questions solidly visible.When research notes, feedback, or observations sit unconnected side by side, affinity diagramming sorts the raw material into solid themes. Many individual points turn into patterns that make decisions and opportunities clearer.When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric.
Complexitysame
LowLowLowLow
Timedifferent
1-2 Tage30–60 min per interview45–90 min30-60 min
Participantsdifferent
10-301 participant per interview3-101-5
Formatdifferent
AsyncWorkshop + asyncWorkshopWorkshop + async
Outputdifferent
Click Heatmap, Success Rate, Design RecommendationsInterview Notes, Themes, Insight SummaryTheme clusters, Insight statements, Opportunity areasCompleted Experiment Canvas, Success Metric
Tagsno overlap
UXNavigationFindabilityValidation
QualitativeResearchCustomerDiscovery
SynthesisQualitativeRoot cause
ExperimentsValidationDiscoveryHypothesis
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